ABOSG is pleased to present:
Terminal Reality and the making of Ghostbusters
When: Saturday February 20th, 2010
Where: Collin County College room c104
Time: 10 AM till noon
Ghostbusters The Video Game is the playable sequel to the smash hit motion picture franchise. Coinciding with the 25th anniversary celebration of the film’s original theatrical release, the game reunites original cast members to recapture the unique blend of laughs, scares, and action that rocketed Ghostbusters into the realm of pop culture classics.
Terminal Reality and the making of Ghostbusters
When: Saturday February 20th, 2010
Where: Collin County College room c104
Time: 10 AM till noon
Ghostbusters The Video Game is the playable sequel to the smash hit motion picture franchise. Coinciding with the 25th anniversary celebration of the film’s original theatrical release, the game reunites original cast members to recapture the unique blend of laughs, scares, and action that rocketed Ghostbusters into the realm of pop culture classics.
The game was created using Terminal Reality’s in-house technology the Infernal Engine, http://www.infernalengine.com/, which is currently being used to develop a multitude of different games by its licensees. You can read more about infernal on the website.
Every single employee at Terminal Reality played a crucial role in the creation of Ghostbusters: the Video Game. Developing concepts and ideas for the game was incredibly fun because the Ghostbusters movie brings such a broad spectrum of reality. Having the ability to create game spaces like the “Ghost world” enabled the team to push the limits of the technology to create very complex and uncanny game environments. There are unlimited possibilities in the creation of art assets for GB. One of the luxuries of GB was the creation and animation of the characters and ghosts. Establishing the realistic look of the original cast was equally challenging and was essential to bringing the characters to life. The proton pack was also considered another character with its material complexity and effects. A lot of time was put into bringing the characters and environment to life.
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